

The bonding events at least succeed at deepening players' understanding of each character. Many role playing games tread this territory, but Scarlet Nexus fumbles in surprising ways. Combat can be augmented through the game's social sim elements, whereby forming bonds with squad mates unlocks more effects to their respective powers. If combat is a high point, the rest of the experience fails to reach this same level of cohesion. Their powers are identical and the systems don't change, but it's the way they interact with those systems that differs. They're similar enough that the core concepts translate across both while remaining different enough that the same approaches can't be taken even among the same enemy types. Kasane also has access to more robust air combos earlier on. Kasane's special is a backstep attack as opposed to Yuito's area of effect attack. This difference extends beyond the basic. Her basic physical attacks are meant for larger groups of enemies, meaning individual hits build up less psychokinesis meter than Yuito's equivalent. Yuito prescribes to the aforementioned systems to a T.

It doesn't take long to find a satisfying rhythm per enemy type, eliciting an almost paper-scissors-like dynamic. Knowing when to reset to neutral and when to rush in flurries, meanwhile managing the psychokinesis meter, without taking damage brings its own reward.

It's never as deep as the best RPG combat systems, but it forges its own identity. At this point, the developers expect players to understand its mechanics. Focusing solely on physical attacks might get you through the opening hours, but by the mid-point, difficulty ramps up significantly. Completely depleting this shield opens the door for the brain crush, allowing Yuito or Kasane to instantly kill the enemy with a guaranteed item drop. Soon after the prologue, the brain crush system is introduced.Įach enemy has a shield which can be broken by exploiting its weak point. Conversely, using psychokinesis during a combo resets to neutral, meaning players can perform the special attack again. Following up an object tossed at an enemy with a physical attack initiates a rush attack, closing the distance between players and enemies. This psychokinesis informs the core combat loop. Yuito and Kasane share the same power, capable of hurling miscellaneous objects strewn about each environment. This is where Scarlet Nexus' psychokinetics come into play.
